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<channel>
	<title>Jue</title>
	<link>https://juestudio.com</link>
	<description>Jue</description>
	<pubDate>Fri, 03 Oct 2025 13:51:52 +0000</pubDate>
	<generator>https://juestudio.com</generator>
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	<item>
		<title>Evolution</title>
				
		<link>https://juestudio.com/Evolution</link>

		<pubDate>Tue, 26 Dec 2023 10:50:13 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Evolution</guid>

		<description>
	
演化&#38;nbsp;Evolution&#38;nbsp;是一个体现无机材料生命力的综合材料视听装置

及演出
作品，观众将沉浸地体验粉末颗粒的微观视觉和空间声音场域间正在进行的有机演变。




 在声音的振动环境下，如粉末、水等物质会自主形成复杂的动态图案，激发对其的无尽联想。同时引人思考，如果无机材料也具有类似生物的对外部刺激的自适应能力，那么它们又能否被视为一种生命体？


 这个作品通过声音、视觉与物质材料的综合体验，呈现非生命材料中的"生命"显现，以及它们与声波环境复杂的相互关系。希望引发人们对非生命体的新认知，并重新考虑我们与它们的关系。


通过融合数字和模拟信号，该装置创造了一个独特的自组织系统，让粒子与声音振动环境相互适应演化。声音设计利用材料本身的音质，结合粒子合成器和生成算法实时生成，不断影响粉末的运动；同时，通过实时图像捕捉算法，粒子的动态反过来调制声音。
作品由实时投影的微观影像和特殊设计的四声道空间声音系统构成。声音同时输出到影响粉末运动的四个声波振动器及环绕观众的四台音响。观众将沉浸于装置中心，感受微观世界和真实世界的交错空间，犹如与粉末融为一体，共同体验振动的场域。


Evolution is an immersive audiovisual installation and performance that celebrates the vitality of inorganic materials.The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations. This phenomenon challenges the traditional understanding of life and poses the question: can inorganic materials be considered as life forms if they can respond to external stimuli?This project aims to inspire a new perception of non-living substances, and contribute to an ongoing philosophical debate on the nature of life and the relationship between the animate and the inanimate.





It employs a digital-analog generative system that allows luminous powders and the sonic landscape to evolve together, freeing matter from its passive role. The sound is composed around the sonic textures collected from the material utilising a granulator and generative algorithm, directing the powders to move. Meanwhile, a live image recognition program employs particle behaviours to modulate the sound. Each element performs in response to the changes of the other, giving rise to a complex and dynamic system that challenges conventional notions of causality and interactivity.




This piece features a live moving image and a unique quadraphonic system where the four sound channels are splitted into a quad of transducers and monitor speakers. Through the immersive audiovisual experience, viewers are enveloped in a sonic haze that blurs the boundary between their individuality and the surrounding spatio-temporal structure. As the sound energy from the installation permeates their bodies, viewers are able to experience the vibrational environment in a manner akin to the non-living powder






	演化 Evolution, 2023



彭可 Ke Peng 
伍悦燊 Bryan Yueshen Wu


综合材料装置
微距相机、投影、 四声道音响、 振动喇叭、亚克力、金属支架、荧光粉、沙、LED灯&#38;nbsp; 
300x300x200cm 尺寸可变 &#38;nbsp; 

Audiovisual Installation

 Live Moving Image, Quadraphonic Sound, Projection, Transducers, Acrylic, Luminous Powder, LED Strip





300x300x200cm 

Dimensions variable  









例往展览 Past Exhibitions:Vibrant Matters, Digital Design Weekend 2023, Victoria and Albert Musuem, LondonThe Engine Room:International Sound Art Competition and Exhibition, Morley Gallery, LondonSOUND/IMAGE Festival 2023, University of Greenwich, LondonOpen Studio Show, Royal College of Art, White City, London








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		<title>Oceanosmos</title>
				
		<link>https://juestudio.com/Oceanosmos</link>

		<pubDate>Tue, 26 Dec 2023 10:50:14 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Oceanosmos</guid>

		<description>
	

 Oceanosmos通过空间声音、激光平面、投影、烟雾与水的互动来创造一个沉浸式空间来探索“海洋感觉”


: 一种自我与世界相化而为一的灵性体验。




灵感来自作家罗曼·罗兰的关于“海洋感觉”Oceanic Feeling: 一种主体消融，与外部世界融为一体的感受。 费洛伊德将这种“海洋感觉”的解读为一种从胎儿时期保留的原始的自我意识。



Oceanosmos使用Ambisonic多声道空间声音阵列，用海洋与人体内的声音编织出一个生成式的沉浸式声景。运用混沌算法驱动的粒子合成器处理水下及日常的声音采样，生成一种介于具象和抽象之间的声音景观。创造出介于一个深海与子宫之间的世界框架，让观众探索外部与自我之间的关系，感受意识在边缘的徘徊。 
同时水泵和电机与玻璃装置的结合，为空间中的光效提供了另一层面的动态变化，激光在变化水波的折射下，产生海浪般灵动的视觉效果。
作品通过沉浸式多感官体验，引导观众在声音、水、和雾中探索内部与外部的关系，将自我的边界消解，与所在空间形成一种连续体。



Oceanosmos is an immersive audio-visual installation inspired by the "oceanic feeling,” as described by writer Romain Rolland. It aims to convey a sense of the infinite and eternal, where the self dissolves, merging with the external world. Freud interpreted this "oceanic feeling" as a primitive self-awareness retained from infancy. Oceanosmos creates an immersive space using spatial sound, laser planes, projections, smoke, and water interaction to explore this "oceanic feeling" – a spiritual experience where the self and the world become one.Oceanosmos employs an Ambisonic multi-channel spatial sound array, weaving sounds from the ocean and within the human body to create a generative immersive sonic landscape. The work processes sound samples recorded from underwater microphones and portable recorders using chaotic algorithms, resulting in a generative soundscape that hovers between the concrete and the abstract. Through the cues provided by generative sound, Oceanosmos aims to construct a world that exists between the deep sea and the womb, enveloping the audience completely. It encourages the audience to explore the blurred boundary between the external and the self.

The visual installation takes shape in multiple womb-like glass sculptures, constantly modulating the laser projection. Programmed mechanisms create ripples on the water's surface, using refracted lasers to produce different visual patterns. Sound coordinates with programmed projections and lasers to deliver an experimental cross-media narrative. Through immersive nonlinear storytelling, the work guides the audience to explore the relationship between the internal and external, dissolving the boundaries of the self and establishing continuity with the surrounding space.








	Oceanosmos, 2023装置设计 Installation：孟畅 Chang Meng，彭可 Ke Peng空间声音设计 Sound：赵嘉旌 Zhao Jiajing
技术程序 Creative Computing：伍悦燊 Bryan Wu
玻璃设计 Glass：龚子迪 Zidi Gong

沉浸式声光体验激光机、烟雾机、玻璃容器、空间声音系统、硅胶管、水泵、旋转电机尺寸可变 &#38;nbsp; 
Immersive audiovisual installation&#38;amp; performanceLaser machine, smoke machine, glass, spatial sound system, silicone tube, water pump, motorDimensions variable  &#38;nbsp;

例往展览 
Past Exhibitions/Performances:

Digital Aquarium, Pingshan Exhibition Gallery, Shenzhen, China


Mirror Mirror on the Wall, IKLECTIK Art Lab, London, UKWhisper of the Unseen: Sonic Alchemy, St John’s on Bethnal Green, London, UK



Exhibited at &#38;lt;Digital Aquarium&#38;gt; , Pingshan Exhibition Gallery, Shenzhen, China&#38;nbsp; 2025.07-2025.11



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Performed at &#38;lt;Whispers of the Unseen: Sonic Alchemy&#38;gt;, St. John on Bethnal Green, London, UK 2023.12.11
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Performed at &#38;lt;Mirror Mirror on the Wall&#38;gt;, IKLECTIK, London, UK 2023.11.21
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	<item>
		<title>Material Topology</title>
				
		<link>https://juestudio.com/Material-Topology</link>

		<pubDate>Thu, 28 Dec 2023 03:34:26 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Material-Topology</guid>

		<description>
	

 Material Topology&#38;nbsp;物质拓扑 是一场在艺术球幕中探索微观世界构建的展演作品。通过过球幕的穹顶空间，放大微小的实景变化，引发人们对不同维度事物之间相似性与混沌中的秩序所产生的思考。从拓扑几何学中汲取灵感，作品揭示看似不同的事物可能具有相同结构，及微观与宏观之间的相互映射。作品的影像运用微距相机捕捉容器内粉末颗粒在声音振动下的微妙变化，将这些微观景象投影在巨大的球幕上。在这个壮观的穹顶环境中，微小的物质变化被赋予放大的力量，唤起人们的敬畏与无限遐想。同时声音结合视觉的变化，穿梭于整个演厅之中，引领观众沉浸在一个充满混沌微粒的世界。在这里，人类的尺度被缩小，仿佛与物质融为一体，感受微观与宏观之间的鲜明对比。





Material Topology is a dome-based audiovisual short film that explores materiality at different scales. It magnifies the subtle changes in the microcosmic world within an immersive space, prompting the audience to contemplate the similarities and chaotic patterns among entities of various dimensions.Inspired by topology's geometry, it reveals how seemingly different objects may possess identical structures, and a mutual mapping exists between micro and macro scales.The image of the work uses a high-definition macro camera to capture and magnify the dynamic variations of fluorescent powder particles influenced by sound vibrations, projected onto a giant dome. Within the encompassing dome environment, even the tiniest material changes are highlighted, evoking awe and imagination.Simultaneously, the sound experience combined with the changes in vision travels through the entire auditorium, leading the audience to immerse themselves in a world full of chaotic particles. Here, the scale of human beings is minimised, as if merging with matter, feeling the dramatic contrast between the microcosm and the macrocosm.



	Material Topology 物质拓扑, 2023概念、视觉设计 Director：彭可 Ke Peng声音设计 Sound: 伍悦燊 Bryan Yueshen Wu，赵嘉旌 Zhao Jiajing


球幕影像10:00 &#38;nbsp;
Fulldome Film
10:00

例往展览 Past exhibition:

Taiwan Contemporary Culture Lab (C-LAB)

 , Future Vision Lab 2023








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&#60;img width="1920" height="1280" width_o="1920" height_o="1280" data-src="https://freight.cargo.site/t/original/i/dc3049265cc3a76b519bbec5642c4d38110d7fbebf396532c2d6468d4a65cedf/07.-.png" data-mid="200257475" border="0"  src="https://freight.cargo.site/w/1000/i/dc3049265cc3a76b519bbec5642c4d38110d7fbebf396532c2d6468d4a65cedf/07.-.png" /&#62;&#60;img width="1920" height="1280" width_o="1920" height_o="1280" data-src="https://freight.cargo.site/t/original/i/3b3a3d176cd79f1ef9fd0beec00693b2881308a242d4d6d85a02646b092e80a6/05.-.png" data-mid="200257469" border="0"  src="https://freight.cargo.site/w/1000/i/3b3a3d176cd79f1ef9fd0beec00693b2881308a242d4d6d85a02646b092e80a6/05.-.png" /&#62;</description>
		
	</item>
		
		
	<item>
		<title>Time Flux</title>
				
		<link>https://juestudio.com/Time-Flux</link>

		<pubDate>Tue, 26 Dec 2023 10:50:15 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Time-Flux</guid>

		<description>
	


Time-flux is a generative audio-visual installation reimagining the form of time as a free flux of chaotic experiences, inspired by Henri Bergson’s concept of duration.Since modern time-keeping technologies emerged, humanity has created an artificial time environment punctuated by mechanical contrivances and electronic pulses. Obligated to live within the standardised time system has become a common struggle. How could one ever equal ten seconds of delights to ten seconds of suffering? Henri Bergson addresses this problem with the idea of duration (durée), which focuses on the overlooked experiential dimension of time. He describes the form of time as “a bottomless, bankless river, which flows without assignable force in a direction which could not be defined.” Driven by chaotic algorithms, Time-flux presents a dynamic sculpture that captures the fluid and chaotic form of time. The time-bending sound collage recreates the distortion and non-linearity of human’s time perception.Time-flux is an existential anthem to the overlooked experiential dimension of time beyond mechanical measurements. It is also a call for humans to look at time in another way and rethink our relationship with it.


	Time-flux, 2022
4-layer transparent panels and 4-channel sound installation, synthesiser, Infinite duration



Credit:Director, concept, sound, installation design: Zhao JiajingCreative coding, visuals: Bryan Yueshen Wu Sponsor:
&#60;img width="2560" height="510" src="https://freight.cargo.site/w/800/q/75/i/9149def8d8c21f2bc949c23e9fa6e2699a88396c091a05e20a55d1b6226cbadc/2560px-LG_Display_logo_english.svg.png" style="width: 201.376px; height: 40.1179px;" data-scale="38"&#62;Special Thanks: LG Display, RCA x LGD Luminous Art &#38;amp; Design Competition TeamAwards:3rd Prize - LG Display, RCA x LGD Luminous Art &#38;amp; Design CompetitionFirst Selection - Arte Laguna 17 Video Art Category














	Time-flux时间之流&#38;nbsp;将时间的形态想象成为一种自由的流体。作品的主要灵感来源于亨利·伯格森关于体验时间的理论：绵延。本作品主要关注现代人在体验时间和标准时间之间的挣扎。当我们所有人都被迫将自己的生活塞进一分一秒的小格子里时，不免时不时心生疑虑：凭什么我们要遵循机器为我们设定的节奏呢？难道十秒钟的痛苦可以与十秒钟的欢愉画等号吗？伯格森的绵延理论将如此体验时间的维度带入标准时间系统，他将体验时间比作没有边界的河流，以一种没有固定方向的方式流动。时间之流用生成式的方法来体现主观（体验）时间的流动与混沌。作品分别在四个屏幕上不断生成时间之流的切面在屏幕间构建一个可能的连续体，即为想象的时间实体。这个连续体以不同的节奏在空间之中穿梭。声音部分则通过粒子与时间拉伸效果体现非线性、失真的主观时间体验。为了创造永不重复的生成式试听体验，时间之流使用了一套复杂的信号网络，包括模块合成器信号和洛伦兹系统。时间之流是一首存在主义赞歌，赞颂我们超脱冰冷机械计算的主观时间体验。同时，本作品也希望能够启发观众以另一个视角去看待时间，并且重新思考人类与时间之间的关系。
	Time-flux, 2022
概念、声音、装置设计:赵嘉旌 Zhao Jiajing编程、视觉设计: 伍悦燊 Bryan Yueshen Wu 
4-layer transparent panels and 4-channel sound installation, synthesiser, Infinite duration例往奖项:3rd Prize - LG Display, RCA x LGD Luminous Art &#38;amp; Design CompetitionFirst Selection - Arte Laguna 17 Video Art Category 特别鸣谢: LG Display, RCA x LGD Luminous Art &#38;amp; Design Competition Team


赞助方:
&#60;img width="2560" height="510" src="https://freight.cargo.site/w/800/q/75/i/9149def8d8c21f2bc949c23e9fa6e2699a88396c091a05e20a55d1b6226cbadc/2560px-LG_Display_logo_english.svg.png" style="width: 200.332px; height: 39.9099px;" data-scale="38"&#62;






&#60;img width="1600" height="939" width_o="1600" height_o="939" data-src="https://freight.cargo.site/t/original/i/dcaad6b2c3202ffa387ad14514573394298582f4554e209febd96657c6403166/WechatIMG936.jpg" data-mid="200186833" border="0"  src="https://freight.cargo.site/w/1000/i/dcaad6b2c3202ffa387ad14514573394298582f4554e209febd96657c6403166/WechatIMG936.jpg" /&#62;&#60;img width="1600" height="939" width_o="1600" height_o="939" data-src="https://freight.cargo.site/t/original/i/cf67d2411f791a95ea20f9ef3ef2b7c58dd115bf9e152138556317979d805b97/WechatIMG935.jpg" data-mid="200186829" border="0"  src="https://freight.cargo.site/w/1000/i/cf67d2411f791a95ea20f9ef3ef2b7c58dd115bf9e152138556317979d805b97/WechatIMG935.jpg" /&#62;</description>
		
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	<item>
		<title>Epoch</title>
				
		<link>https://juestudio.com/Epoch</link>

		<pubDate>Thu, 28 Dec 2023 03:15:32 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Epoch</guid>

		<description>
	

 Epoch - Soundscape Fossil 通过沉浸式表演和体验式雕塑两个部分深入探讨了珊瑚礁在气候变化的普遍影响下，在 "人类世 "时代发生的凄美变化。


科学界将检测珊瑚声景观作为了解海洋健康状况的一种手段，健康的珊瑚礁是海底生物的庇护所；当珊瑚礁白化以及死亡后，珊瑚礁将变得寂静。如果气候持续恶化，健康且活跃的珊瑚声景只会如同痕迹化石一般，只作为曾经存在过的证据存在。项目中使用的音频记录源自与我合作的英国海洋生物学家在印尼苏拉威西岛进行的科学研究。通过使用 Python 编程，将声音数据转化为视觉体验。选择3D陶瓷打印是因为它模仿了类似于化石随着时间的推移逐渐形成的分层过程。雕塑的每一层叠加除了机器的精确打印还伴随着我的手工调整，我与机器的相互合作为最终的创作增添了张力、活力和美感以及独一性。由于每个化石雕塑都来自不同的音频记录，每一件化石雕塑还拥有一条独一无二的音频。


雕塑的最终呈现为体验式雕塑，每一个雕塑都将发出凄美的声音。中间竖立的数字纪念碑带领观众去到印尼海底，数字纪念碑象征着悲伤和纪念；而每座雕塑都见证了时间的流逝和曾经繁荣的声学生态系统的脆弱。


作品的另一部分--聆听舞蹈剧场，舞者佩戴迷你扬声器作为可穿戴设备在雕塑和观众之间优雅地穿梭，营造出身临其境的体验。该项目结合数字技术和沉浸式表演为雕塑注入了生命力，旨在通过建立观众与雕塑之间的情感链接从而更深刻的感知到气候变化带来的影响。

Epoch explores the profound changes occurring in coral reefs during the Anthropocene era, heavily impacted by climate change. It achieves this by blending immersive performances and experiential sculptures.


The project recognizes the scientific community's use of soundscapes to monitor ocean health. Healthy coral reefs provide shelter for underwater species, while bleached and dead reefs lack nutrition and consequently lose their characteristic soundscape. These disappearing soundscapes, akin to fossils, exist only in our memories.


Drawing from empirical evidence, the project uses audio recordings from British marine biologists' research in Indonesia's Sulawesi. Employing Python programming, it translates acoustic data into visuals. The deliberate choice of 3D ceramic printing mimics the gradual layering process of fossil formation, with a unique dynamic emerging from collaboration between the artist and the printing machine. Each layer combines precise data translation with manual adjustments, resulting in sculptures that are distinctive and irreplaceable.


The ultimate presentation comprises experiential sculptures, each of which carries its own elegy. These digital monuments transport audiences to the Indonesian ocean while symbolizing grief and remembrance. Each sculpture signifies the passage of time and the vulnerability of once-thriving acoustic ecosystems.


The Dance Theatre of Listening immerses spectators in an ethereal underwater world. Dancers, equipped with wearable mini speakers, gracefully move among the sculptures and the audience, evoking a stark contrast between the thriving coral reef soundscape and the reality of its decline.


Through digital media and immersive performance, Epoch infuses tension and vividness into its sculptures. It employs a multi-sensory approach to recreate the vanishing coral reef soundscape, aiming to deeply engage the audience and foster an emotional connection with the consequences of climate change.





	Epoch - Soundscape Fossil&#38;nbsp;, 2023孟畅 Chang Meng
3d打印陶瓷，动态影像、 互动单声道&#38;nbsp; 
每件尺寸约 30*30*15cm，尺寸可变 &#38;nbsp;&#38;nbsp;

3d Print Porcelain, Moving Image、 Interactive Mono&#38;nbsp; Each piece 30*30*15cm, dimensions variable


例往奖项

Awards:Award 360 2023, 最佳实验设计奖&#38;nbsp;

AD评为 2023年迪拜设计周十大最值得看作品之一



Award 360, 2023 — Best Experimental Design Award



Selected by AD as one of the Top 10 Must-See Works of Dubai Design Week 2023.




例往展览 Past Exhibitions:Season Gallery, LondonLondon Design Festival 2023, Mayfair district, London
Dubai Design Week 2023, Dubai








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	</item>
		
		
	<item>
		<title>Gravitational Entanglement</title>
				
		<link>https://juestudio.com/Gravitational-Entanglement</link>

		<pubDate>Fri, 03 Oct 2025 13:51:52 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Gravitational-Entanglement</guid>

		<description>
	

引力纠缠 是一件沉浸式艺术投影作品，通过三面投影呈现三体问题中三颗恒星的复杂运动。恒星在空间中不规则地交织、碰撞，时而远离如飞星游走在夜空，时而逼近形成震撼的三日凌空景象。观众将置身于一个恒星间的动态引力场，体验烈焰灼烧眼前，空气随之沸腾。这一作品通过再现了宇宙中难以预测的天体运行轨迹，表现了宇宙间物理现象的混沌本质。




Gravitational Entanglement is an immersive Moving Image presented across three screens in the space, visualizing the complex motion of three suns in the three-body problem. The suns intertwine and collide irregularly in space—at times drifting apart like wandering meteors across the space, at times drawing near to form the awe-inspiring vision of three suns suspended overhead. Viewers are placed within a dynamic gravitational field among the suns, where blazing fire seems to scorch the eyes and the air itself trembles and boils. By re-creating the unpredictable trajectories of celestial bodies, the work reveals the chaotic essence of physical phenomena in the universe.




https://www.e-flux.com/announcements/640939/first-contact


	

引力纠缠

Gravitational Entanglement, 2024



彭可 Ke Peng 



沉浸式影像装置
 尺寸可变 &#38;nbsp; 

Immersive Moving Image 

 


Dimensions variable  









例往展览 Past Exhibitions:
Three-Body Problem Art Project Prologue: First Contact, SUHE HAUS, Shanghai,

&#60;img width="2867" height="1920" width_o="2867" height_o="1920" data-src="https://freight.cargo.site/t/original/i/46fd5cd584a6fb1a30ed1b5c0607c6756611527d903ebf05dcda7b7d1f610753/2.jpg" data-mid="238985274" border="0"  src="https://freight.cargo.site/w/1000/i/46fd5cd584a6fb1a30ed1b5c0607c6756611527d903ebf05dcda7b7d1f610753/2.jpg" /&#62;&#60;img width="2271" height="1468" width_o="2271" height_o="1468" data-src="https://freight.cargo.site/t/original/i/843649e056733b10eab5e1a6649514c84598b8ff960858a397a0edf0ffa2a9f2/3.jpg" data-mid="238985324" border="0"  src="https://freight.cargo.site/w/1000/i/843649e056733b10eab5e1a6649514c84598b8ff960858a397a0edf0ffa2a9f2/3.jpg" /&#62;&#60;img width="2967" height="2105" width_o="2967" height_o="2105" data-src="https://freight.cargo.site/t/original/i/898bd4ca667c6446aabd1faab640780ccd02343beea897d0e04bfe85647d42ce/1.jpg" data-mid="238985364" border="0"  src="https://freight.cargo.site/w/1000/i/898bd4ca667c6446aabd1faab640780ccd02343beea897d0e04bfe85647d42ce/1.jpg" /&#62;
&#60;img width="2001" height="1333" width_o="2001" height_o="1333" data-src="https://freight.cargo.site/t/original/i/0db5d3fe16e1781ef5f2044d72714cdab04dca16ed3e47c1d3ee49af2eacfd2e/Header-Image.jpg" data-mid="238985382" border="0"  src="https://freight.cargo.site/w/1000/i/0db5d3fe16e1781ef5f2044d72714cdab04dca16ed3e47c1d3ee49af2eacfd2e/Header-Image.jpg" /&#62;
&#60;img width="2308" height="1539" width_o="2308" height_o="1539" data-src="https://freight.cargo.site/t/original/i/1063e3332d7a6416a491e756255c7d4c9ca18eaa5d284126153fb6eb75122a70/4.jpg" data-mid="238985383" border="0"  src="https://freight.cargo.site/w/1000/i/1063e3332d7a6416a491e756255c7d4c9ca18eaa5d284126153fb6eb75122a70/4.jpg" /&#62;
&#60;img width="2718" height="1812" width_o="2718" height_o="1812" data-src="https://freight.cargo.site/t/original/i/c43310f261eb7850bc6b3cc923fdc59e3c684a82119274e0b5454d10a8201942/2.jpg" data-mid="238985386" border="0"  src="https://freight.cargo.site/w/1000/i/c43310f261eb7850bc6b3cc923fdc59e3c684a82119274e0b5454d10a8201942/2.jpg" /&#62;
&#60;img width="2718" height="1812" width_o="2718" height_o="1812" data-src="https://freight.cargo.site/t/original/i/790341e35e41ac209b6de328fa5a603a7885f995f53b2e7ac4c241bc70fad741/3.jpg" data-mid="238985384" border="0"  src="https://freight.cargo.site/w/1000/i/790341e35e41ac209b6de328fa5a603a7885f995f53b2e7ac4c241bc70fad741/3.jpg" /&#62;
&#60;img width="2465" height="1644" width_o="2465" height_o="1644" data-src="https://freight.cargo.site/t/original/i/7c2699cd8601f0f58e3d8c4ca5b3838b591da54ae547af6ce0698914a2c16700/4.jpg" data-mid="238985367" border="0"  src="https://freight.cargo.site/w/1000/i/7c2699cd8601f0f58e3d8c4ca5b3838b591da54ae547af6ce0698914a2c16700/4.jpg" /&#62;
</description>
		
	</item>
		
		
	<item>
		<title>Data Farm</title>
				
		<link>https://juestudio.com/Data-Farm</link>

		<pubDate>Thu, 28 Dec 2023 11:32:00 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Data-Farm</guid>

		<description>
	















Data Farm 数据农场&#38;nbsp;是一个生成式声音装置。该装置收集并监控植物的微电流数据，将其实时转换成电子音乐。同时植物的信号控制植物补光灯和输液装置进行实时的营养分配，从而在更长的周期上影响植物的微电流模式，形成一个反馈循环。


数据农场以植物作为媒介探索数据主义的世界中生命体的本质：数据提取的客体和被动消费的主体。数据以各种方式从个体中被提取，被更高维度的数据机器识别和解析。数据处理组织计算出精致的“个性化内容”分配回归到个体进行消费，从而在更大的时间尺度对个体产生深远的影响。这种模式在人类社会中极为普遍，社交媒体通过监控人的行为和喜好从而创作的一个个信息茧房就是很好的例子。我们也许就是一个个在数据农场中“被精致监护喂养的植物或家畜”。数据农场 采取了怪诞，压抑的视觉与声音来表达对于当今数据主义世界的反乌托邦的立场，意在启发作品给予观者对于真实生活中的“数据农场”的警惕意识。







Data-farm is a generative sound installation. This installation collects and monitors micro-current data from plants, converting it into electronic music in real time. Simultaneously, the plant's signals control LED lights and infusion devices for real-time nutrient distribution, thereby influencing the plant's micro-current patterns over longer cycles, resulting in a feedback loop.Data-farm draws plants as a medium to explore the essence of “life” in the world of dataism: the object of data extraction and the subject of passive consumption. Data is extracted from individuals in various ways and is recognised and deciphered by higher-dimensional data machines. Data processing organises computations that allocate refined "personalised content" back to individuals for consumption, thereby exerting a profound influence on individuals over longer time scales. This pattern is prevalent in human society, especially online environments, by monitoring people's behaviours and preferences to create information bubbles, is a prime example. We may be like "cultivated plants or livestock" in a data farm. Through the use of unconventional and unsettling visual and auditory elements, 'Data Farm' serves as a thought-provoking commentary on the dystopian aspects of the data-driven world we inhabit today, with the intention of prompting the audience to cultivate a heightened awareness of the pervasive reality of the 'data farm' in our everyday lives.




	




Data Farm，2023

赵嘉旌 Zhao Jiajing
生成式声音装置

植物，合成器，跳线，微电流传感器，植物用日光灯，机械控制输液装置，模块化机架
无限时长

Generative Sound Installation/ 2023Medium: Plants, synthesisers, patch cables, micro-current sensors, plant grow lights, mechanical control infusion devices, modular racks, stereo soundSize variableInfinite duration




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	<item>
		<title>Sonic Body</title>
				
		<link>https://juestudio.com/Sonic-Body</link>

		<pubDate>Tue, 26 Dec 2023 11:13:42 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Sonic-Body</guid>

		<description>
	



声音之躯 是一个人类延续意识的装置。通过其相互连接的合成器模块和跳线，作品呈现出电子胚胎的视觉形态。这个生成式声音系统汇总了一个庞大的实地录音数据库，允许人类意识以不竭音景的形式自由地生成。随着时间的推移，音景在合成、转化、覆盖、反馈等不同阶段之间相互演变，形成不断进化的音景。


Sonic Bodies speculates on a facility for the continuation of consciousness. It features a generative environment that combines an extensive sound database representing personal experiences with a chaotic neural and energy network, collectively influencing the emergence of new consciousness.Through its interconnected synthesizers and patch cords, Sonic Bodies creates a generative sound patch that visually resembles an electronic embryo. This generative sound amalgamates an intimate collection of field recordings and found sounds, transforming them into an inexhaustible flow of a soundscape. Over time, it evolves through various stages including re-synthesis, spatiallisation, overwriting, feedback, fragmentation, and dissolution.





	




Sonic Bodies，2023

赵嘉旌 Zhao Jiajing
生成式声音装置

synthesiser units, audio patch cord, power cords, stereo sound
例往展览:

Sound/Image 2023 Festival
, University of Greenwich, London






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		<title>Dissonant Bodies</title>
				
		<link>https://juestudio.com/Dissonant-Bodies</link>

		<pubDate>Thu, 28 Dec 2023 11:34:23 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Dissonant-Bodies</guid>

		<description>
	

 

失衡之体

Dissonant Bodies

 是一个通过声音和物质材料探索物质与人类复杂关系的视听装置。受到音流学和混沌理论的启发，展现了物质在声波环境中形态变化的复杂趋向。该装置挑战了非生命物质被动的认知，提出其作为对环境变化产生行动的主体能力，拓展了我们对物质性的理解。装置包括一个连接在球形气球上的接触式麦克风，实时收集物质的声音。同时，位于下方的扬声器播放收集到的声音，当人们与其互动时，创造出持续的不协调反馈循环。扬声器的振动影响粉末，使其形成复杂且随机的形态变化，并通过实时摄像和投影放大展示。通过沉浸在这个充满活力的物质微观世界中，该装置引发观众重新思考自己对其他实体的影响，并对无处不在的非生命物质产生的影响感到敬畏。它旨在展现非生命物质的活力，以及与我们之间错综复杂的不协调联系的微妙关系。






Dissonant Bodies is an audiovisual installation that explores the complex relationship between matter and human through sound and physical material.It draws inspiration from Cymatics, which reveals the morphogenetic tendencies of materials in a sonic environment. The installation proposes that non-living things can act as agents or forces with their own propensities, thereby expanding our understanding of their capacity.The installation consists of a contact microphone attached to a spherical balloon that collects sound from the material. Simultaneously, a speaker located below plays back the collected sound, creating a mesmerizing feedback loop when people interact with it. The vibration from the speaker influences the powder to shift into complex and unpredictable forms, which are magnified by a live camera and projection in real-time.By immersing viewers in this unique microcosm of interfered matter, the installation prompts them to reconsider their impact on other bodies and appreciate the impersonal life that surrounds and permeates us. It aims to offer a fresh perspective on the vibrant life of non-living matter and a subtle awareness of the intricate web of dissonant connections between bodies.



	
失衡之体&#38;nbsp; Dissonant Bodies



, 2023彭可 Ke Peng



综合材料装置微距相机、投影、 喇叭、粉末、接触式麦克风、气球、木箱、LED灯 300x300x900cm 尺寸可变 &#38;nbsp; 
Interactive Mixed Material Installation

Fluorescent Powder, Balloon, Contact Microphone, Speaker, Microscope Camera, LED, Projector



300x300x900cm&#38;nbsp;

Dimensions variable  




例往展览 Past Exhibitions:Royal College of Art Grad Show 2023, The Truman Brewery
, London
Polyphonic, Crypt Gallery, London










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</description>
		
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	<item>
		<title>Not here, Not there</title>
				
		<link>https://juestudio.com/Not-here-Not-there</link>

		<pubDate>Tue, 26 Dec 2023 10:50:14 +0000</pubDate>

		<dc:creator>Jue</dc:creator>

		<guid isPermaLink="true">https://juestudio.com/Not-here-Not-there</guid>

		<description>
	
Not Here, Not There是一个沉思性的声音装置，旨在从本体论层面探索沉浸式体验，灵感来源于罗兰-巴特在他文章《离开电影院》中提出的 "两个身体 "的概念。罗兰将第一个身体描述为自恋的，它迷失在沉浸式媒介中；第二个身体则感知到其周围的环境。在该作品中，观众被邀请接触并沉浸在他们的 “声音自我”及其带来的声音互动中；通过这些互动，他们将探索“两个身体”的边界，带来一个沉思自省的体验。从词源上看，沉浸描述的是较为深入的精神上的参与。然而，随着数字技术的发展及其相应的行话，人们对沉浸的看法似乎更多在于数字性在大规模商业作品上的应用，而不是他们在该环境中的实际感受。秉持罗兰对电影中沉浸式体验的解构精神，这个项目试图打破数字化和沉浸式体验的关联，让观众参与到沉浸式的本体论探讨中。该作品为一个空间构成：观众、光影和单通道声音相互作用，相辅相成。声景和灯光与空间中观众的直觉动作交织在一起，创造出一种存在实体的声音化。影子的持续变化给予观众视觉上的反馈，使他们主导着与另一个“自己”的对话，鼓励观众对自身和空间之间的相互联系进行实际性探索，突出了个人在塑造沉浸式体验中的作用。



Not Here, Not There is a contemplative sound installation that explores the ontological dimension of immersion, drawing inspiration from Roland Barthes’s notion of&#38;nbsp; “two bodies” in his essay Leaving the Movie Theatre. Roland describes the first body as a narcissistic entity that becomes absorbed in the immersive medium, while the second one fetishizes its surroundings. In this sonic experience, the audience is invited to encounter and immerse themselves in their “sonic self” and all its sonic affordances; Through a series of interactions, they will be led on a journey across the boundary between the two bodies, ultimately engaging in an introspective conversation with themselves.Etymologically, immersion describes a deep mental involvement. However, with the advancement of digital technology and its corresponding jargon, people’s perception of immersion seems to have fixated on the ways in which digitality, particularly on a grander scale, moulds immersion rather than one’s actual feeling within that given environment. In the vein of Roland’s deconstruction of the immersive experience in cinema, this project seeks to dismantle this newly formed associations of digitalisation and immersiveness, and engage the audience in a discussion about the essential constituents of immersion.This work comprises a spatial composition that emerges from an interplay between the audience, the stage light, the shadow, and the mono sound system. The soundscape and lighting are intricately intertwined with the intuitive movements of each individual in the space, creating a sonification of their presence. The constant visual feedback of the shadow stimulates a dialogic engagement with the self, empowering the audience to play an active role in shaping their experience. In this way, the work encourages an embodied exploration of the interconnection between the audience and the space, foregrounding the role of the individual in shaping this immersive encounter.




	Not Here, Not ThereInstallation &#38;amp; Moving ImageYear: 2023伍悦燊 Bryan Yueshen Wu单声道音响、舞台灯光、LED 射灯、Kinect 传感器、录音机、无限时长
 

例往展览:Truman Breweri, London



&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/efc8ae4577b6907c36a14b34ad59c8ad5af4298cafb4f3a4b50e15db4e325c10/Not-Here-Not-There---film02.jpg" data-mid="200127487" border="0"  src="https://freight.cargo.site/w/1000/i/efc8ae4577b6907c36a14b34ad59c8ad5af4298cafb4f3a4b50e15db4e325c10/Not-Here-Not-There---film02.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2111ad4c8df2a87e1b6615ed40a56bb2647a6b33acba6a5f1b0b2f9d4a232697/Not-Here-Not-There---film03.jpg" data-mid="200186816" border="0"  src="https://freight.cargo.site/w/1000/i/2111ad4c8df2a87e1b6615ed40a56bb2647a6b33acba6a5f1b0b2f9d4a232697/Not-Here-Not-There---film03.jpg" /&#62;



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